![]() The more enemies you kill in a row without missing, the higher your combo goes up and the more points you earn per kill. The core of the gameplay focuses on combos and hi-scores. Along the way you can pick up various power-ups, such as health packs for healing, grenades, collectable brains, and green molecules that enact Slow Mo-Fo Time, which slows down all of the action except the crosshair. You can use the pointer to move the camera slightly, but besides that, you follow a fixed course. ![]() The way Overkill plays out is relatively simple: you follow a cinematic, pre-determined path while mowing down zombies (or mutants, as Agent G prefers them to be called). To make the game compatible with Nintendo's Wii Zapper there is an option that uses the Nunchuk, which reassigns weapon-changing to the Z button and grenade-throwing to the C button. Players change weapons with the 1 button and throw grenades with the minus button. Occasionally, shaking the Wii Remote to reload can be bothersome you can always just press the A button instead. Reloading is made extremely easy by a visceral shake of the Wii Remote. Using the pointer of the Wii Remote to aim and the B button to fire is very natural. The controls are straightforward and work wonderfully. The presentation is spectacular, with farcical level names (Papa's Palace of Pain, Ballistic Trauma) and awesome '70s-style funk music. Everything from disabled person ridicule to incestuous relationships is tackled in this Grindhouse-inspired affair. While it is often times laugh-out-loud funny and has one of the most ridiculous endings I've ever seen in a video game, there is little to no tact in House of the Dead: Overkill. To put it nicely, this game is not for the easily offended. When he arrives, he meets up with Detective Isaac Washington, who is seeking revenge for the death of his father by the villainous crime lord, Papa Caesar.ĭetective Washington and the rest of the humorous voice cast have a strong propensity for cursing. Agent G, a member of the secret government agency AMS, is sent there for his inaugural assignment to investigate some strange disappearances. Developed by Headstrong Games (formerly Kuju London), Overkill is a prequel to the other House of the Dead games that takes place in the Louisiana bayou. House of the Dead: Overkill is the first game in the long-running arcade series to be built from the ground up for a home console.
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